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Senior Software Engineer – UI Animation Systems #26555

... create world-changing products using God-given talents . . .

PROJECT DESCRIPTION:

We are looking for a Senior Software Engineer who will:
• Significantly advance our rigging and animation capabilities across Maya, Unreal Engine, and  desktop standalone environments. 
• Leverage the strengths and “look and feel” of the platform DCC products while integrating core  standalone functionality for a high-quality, performant, maintainable and extensible codebase.
• Deliver features that measurably improve rigger and animator workflows and resulting content quality.

PROJECT STACK and TEAM:

We are a software technology company in the entertainment industry focused on providing the best-animated character tools for creators to elevate the experience of the way immersive stories are made and told.

MAIN REQUIREMENTS:

• 5+ years of production experience in film, TV, or games, developing tools and UI for content creators.
• Expert-level C++ (C++20) and object-oriented design. Proficient in Python. 
• Expertise in Qt and PySide development. 
• Experience building tools and plugins for DCC applications and engines (Maya, Houdini, Unreal Engine).
• Familiarity with GitHub or other version control packages. 
• Proven effectiveness thriving in a fully remote, high-accountability, distributed team.

GOOD TO HAVE:

• Understanding of 3D math, linear algebra, geometry processing, and character deformation techniques.
• Animation, rigging, and deformation technology experience. 
• GPU programming proficiency.

JOB RESPONSIBILITIES:

• Design and implement high-performance UI for character animation pipelines in C++ with Qt.
• Architect scalable UI frameworks for Ozone’s proprietary platform and industry-standard DCCs.
• Collaborate with artists, riggers, and engineers to ensure tools meet both creative and technical needs.
• Lead architectural decisions and contribute to long-term planning around tools and interfaces.
• Develop and integrate features for DCC tools and real-time engines (Maya, Houdini, Unreal Engine).
• Operate as a trusted partner to Product and Engineering in shaping the technology roadmap.
• Contribute to documentation, technical standards, and internal knowledge sharing.

SUMMARY:

  • Work your way – Enjoy the freedom to work from anywhere, with flexible hours that match your natural rhythm.

  • Work with global clients – Collaborate directly with international teams to create real impact.

  • Great people, no micromanagement – Join a supportive, results-focused team where you’re trusted to do your best work.

This flexibility allows developers…

  • A better work-life balance

  • Increased productivity

  • The ability to work any time around the clock

  • Reduction in commute time

  • Design your ideal daily schedule.

  • Build a career, not just a job.

  • Work smarter, not longer.

  • More time with family and friends

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